No more default initialization of vector, matrix and quaternion types. For non-standard solution, one can use a proxy class without constructors instead of vec2 to make the compiler work. (only 27 functions if it's Vector3.) Have to do it once, and then it's done. OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics. I think there is no standard solution to achieve vector swizzling perfectly. OP has already posted an answer as a complete implementation of this idea. The output is similar to Figure 11 in Drakesmith et al. ![]() Plot the statistics from an MTPC analysis, along with the maximum permuted statistics. (done by brainGraphGLM ) Build a null distribution of the maximum statistic across thresholds (and across brain regions) for each permutation. Applies the multi-threshold permutation correction (MTPC) method to perform inference in graph theory analyses of brain MRI data. ![]() You'll most likely want to write a simple program/script that generates the 256 different swizzle functions for your, and just paste that code into the definition of your vector type. I think there is no standard solution to achieve vector swizzling perfectly. Permute group assignments and compute test statistics for each permutation and threshold. Swizzling from xyzw to xyz is trivial: just use inheritance.
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